Upcoming: Planet Explorers [PC/Mac]

[youtube http://www.youtube.com/watch?feature=player_embedded&v=BxcaRhmHm18]

First of my promised spotlights is a project by Pathea Games,  an upcoming game for the PC and Mac called Planet Explorers.

“Planet Explorers is an open world smooth voxel based sandbox adventure rpg game set on a distant planet. The game uses a new OpenCL system based on the Unity 3D engine to allow players to change the terrain in anyway, create new objects such as weapons, vehicles, objects, and do it anywhere.”

On the surface this game sounds a lot like any of the dozens of Minecraft clones currently in production, featuring unlimited open crafting and procedurally generated open sandbox worlds.  I have to admit, my interest in this game really surprised me, considering my hatred of these block crafting games. However, unlike their competitors, Pathea seems to be putting a lot of effort into their game modes, especially on the single player front.

There is the story mode of course, a fully handcrafted RPG featuring unique NPCs, missions, town building, farming, diplomacy, and a storyline that you can follow or ignore.  However I am particularly interested in the adventure mode, which utilises procedural maps generated from seeds, and promises open ended gameplay with randomly generated missions.

The game has been successfully funded on Kickstarter, and has been approved on Steam Greenlight.

It is currently available in a playable Alpha stage, and is available for pre-order and download over at http://planetexplorers.pathea.net/.  Go check it out!


About BC_Animus

I spend all of my non-work time pretty much on games, movies, and listening to music and podcasts. Gadget lover and gamer - own several major consoles, but mainly play MMOs on the PC nowadays. I am quiet & shy but hell of a nice guy. Consider my childhood days to be the golden age of gaming, with companies like Origin with their Ultimas and Privateers. For me MMOs are all about the people, and not about gear or loot. View all posts by BC_Animus

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