Paranormal is being described by the developer Matthew C Cohen as a fully dynamic 3D haunting experience. Wanting the players to experience the horrors of a haunting that’s never the same twice, Cohen has designed a dynamic system that he claims will allow an unique randomized experience every time you play, with multiple outcomes, dynamic triggers, countless variables, and an action-reaction system.
This early access explorational horror game has a lot of potential, with its promise of dynamic random gameplay; upcoming direct-X 11 graphics; and even future Oculus Rift support. However at this current stage of development I find the game to be rather basic and generic, with its limited gameplay, controls, writing, and even audio and visuals.
Unfortunately the biggest let down for me was the horror part of Paranormal. Perhaps it is just a case of me having been desensitised by years of playing survival horror games, but I find the scares on offer here to be rather dull – they are all just too clichéd and expected, with your usual “ghost appearing in the mirror for a second” and “water turning bloody” type fares. Overall the game has left me unfrightened, and to be honest unimpressed.
The game is currently available on the PC as an early access title, on both Desura and Steam.
You can check it out over at http://www.indiedb.com/games/paranormal.
- The premise of the dynamic haunting system has potential.
- Too clichéd, with too many of the usual expected scares for the game to be truly frightening.
- Limited controls and slow movement speeds negates the value of the pop up scares.
- Very linear and limited, despite the promise of the random and dynamic gameplay.
- The variation between play throughs are miniscule, and does not seem to affect the gameplay or the story.